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IGH_Attributes

Public Interface

Base interface for all Attributes. Attributes are the visual portion of GH_DocumentObjects. They handle display, mouse events, layout, context menus etc. etc. You should consider inheriting from GH_Attributes or some other abstract class instead of implementing this interface from scratch.

Namespace: Grasshopper.Kernel

Assembly: Grasshopper (in Grasshopper.dll)

Syntax

public interface IGH_Attributes : GH_ISerializable,
IGH_ResponsiveObject, IGH_TooltipAwareObject

The IGH_Attributes type exposes the following members.

Properties

Name

Description


Public Property

Gets a value indicating whether these attributes allow warning and error boxes to be drawn on top of them.


Public Property

Gets the rectangle that contains the active content of the attributes. Typically the Contents determine the active area for menus, tooltips etc. Attributes are not supposed to draw objects beyond the Bounds.


Public Property

Gets the owner object of these attributes.


Public Property

Gets the top level attributes of these attributes.


Public Property

Gets a value indicating whether or not these attributes have an input grip.


Public Property

Gets a value indicating whether or not these attributes have an output grip.


Public Property

Gets the input grip location for these attributes. If HasInputGrip equals False, this point is meaningless.


Public Property

Gets the instance ID for these attributes.


Public Property

Gets whether these attributes are top_level (i.e. no Parent attributes)


Public Property

Gets the output grip location for these attributes. If HasOutputGrip equals False, this point is meaningless.


Public Property

Gets or sets the parent attributes. Top level attributes do not have parents.


Public Property

Get a description of the location of these attributes within the local attribute tree.


Public Property

Gets the pivot for these attributes. The pivot controls the general placement of the attributes. If you want to move the attributes, change the pivot location.


Public Property

Gets or sets the selected state of the top-level attributes.


Public Property

Gets the tooltip enabled value. If False, no further tooltip functions will be called.

(Inherited from IGH_TooltipAwareObject.)


Methods

Name

Description


Public Method

Recursively append these attributes and all child attributes to the attribute list.


Public Method

Expires the entire layout of the attributes. When overridden, implementer must place a call to the base class ExpireLayout().


Public Method

If the mouse location should cause a canvas invalidation then return true. You only need to override this function if you draw objects that are dependant on cursor positions outside the bounds of the attributes.


Public Method

Determines whether a point is available for context menu popups. By default, IsMenuRegion calls IsPickRegion(PointF).


Public Method

Determines whether a point is within the pickable region for this object. By default, any point inside the Bounds is treated as pickable.


Public Method

Determines whether a rectangle is a valid pick region for this object. By default, the picking rectangle is intersected with the Bounds rectangle.


Public Method

Determine whether the specified pixel should result in a tooltip when the cursor hovers over it.

(Inherited from IGH_TooltipAwareObject.)


Public Method

Generate a new instance GUID for the owner object.


Public Method

Generate a new instance GUID for the owner object. Do not use this overload unless you’re > 1.95m and called David.


Public Method

Recompute the layout for these attributes. This function is automatically called during Drawing operations, so you typically don’t have to.


Public Method

This method is called whenever the instance is required to deserialize itself.

(Inherited from GH_ISerializable.)


Public Method

Render these attributes into a Canvas control.


Public Method

(Inherited from IGH_ResponsiveObject.)


Public Method

(Inherited from IGH_ResponsiveObject.)


Public Method

This function will be called whenever the left button is double-clicked over the canvas. If you are active, you will be the only object who gets called.

(Inherited from IGH_ResponsiveObject.)


Public Method

This function will be called whenever a mouse button is pressed over the canvas. If you are active, you will be the only object who gets called. If you are inactive, you might get called if nobody on top of you decides to become active.

(Inherited from IGH_ResponsiveObject.)


Public Method

This function will be called when the mouse moves across the canvas. If you are active, you will be the only object who gets called. If you are inactive, you might get called if nobody on top of you decides to become active.

(Inherited from IGH_ResponsiveObject.)


Public Method

This function will be called whenever a mouse button is released over the canvas. If you are active, you will be the only object who gets called. If you are inactive, you will not be called at all for MouseUp events.

(Inherited from IGH_ResponsiveObject.)


Public Method

This function is called when a tooltip it about to be displayed.

(Inherited from IGH_TooltipAwareObject.)


Public Method

This method is called whenever the instance is required to serialize itself.

(Inherited from GH_ISerializable.)