Gets the RenderEngine associated with this capsule. You typically don’t need to go this far, just use one of the Render() overloads on GH_Capsule directly.
Namespace: Grasshopper.GUI.Canvas
Assembly: Grasshopper (in Grasshopper.dll)
public GH_CapsuleRenderEngine RenderEngine { get; }
Type: GH_CapsuleRenderEngine
[Missing <value> documentation for “P:Grasshopper.GUI.Canvas.GH_Capsule.RenderEngine”]
Do not store pointers to the RenderEngine, always call this property anew.